Use the poles to navigate up to the video item, then right to the next dash panel. Run right, grab the medal, and drop to the rail and make way back to the selector and press X this time.
Continue right and up to the next selector and drop down. A moon medal is easy to spot, floating above and left of two moving platforms. Head forward to the next 2D section and run ahead, passing over the spikes and winding up and around the tree.
In 3D use drifting to make the turns and don't miss the next moon medal-it's literally in the middle of the road. It's a pretty straightforward affair until the next checkpoint and transition. After hitting the spring jump left and left again for a sun medal. A soundtrack is very close by on the right side of the road after the dash panel.Īfter the next checkpoint, use the jump selector to move forward (press X) onto the rail. When the view goes 3D another medal is right down the middle path, over the springs at the end of the road. The next medal is easily found along the main path, right above an enemy. Right after the next hint ring, there's a video over the spikes. There's a rainbow ring close ahead and hitting it leads to a rail, rings, and a quick path to jump selector. In 2D speed boost to get enough height for the moon medal. Run ahead and Speed Boost through the throngs of robots up to the checkpoint and springs. The beginning makes use of Sonic Drift, so take time to get used to it. There's not much else to do besides grab some rings and head into the next Action Stage. The second one is a bit easier to get to-just run behind the large tree and hit the spring in the grass. Use homing attack to go across, then left, to grab the floating sun medal. The broken bridge serves as a ramp now, leading up to a few floating enemies.